Java Basics
10 - ArrayList and Collections
Learn to use flexible, resizable collections in Java.
Arrays have a fixed size, but what if you need to add or remove elements? That's where ArrayList comes in - a resizable collection that grows and shrinks automatically.
ArrayList Basics
import java.util.ArrayList;
public class Main {
public static void main(String[] args) {
// Create an ArrayList of Strings
ArrayList<String> players = new ArrayList<>();
// Add elements
players.add("Alice");
players.add("Bob");
players.add("Charlie");
System.out.println(players); // [Alice, Bob, Charlie]
}
}ArrayList vs Array
| Array | ArrayList |
|---|---|
| Fixed size | Resizable (grows/shrinks) |
| Can hold primitives (int, double, etc.) | Can only hold objects (Integer, Double, String, etc.) |
| Faster access | More features (add, remove, etc.) |
int[] numbers = new int[10]; | ArrayList<Integer> numbers = new ArrayList<>(); |
Creating ArrayLists
import java.util.ArrayList;
// Empty ArrayList
ArrayList<String> items = new ArrayList<>();
// With initial values (Java 9+)
ArrayList<String> colors = new ArrayList<>(List.of("Red", "Green", "Blue"));
// Different types
ArrayList<Integer> numbers = new ArrayList<>();
ArrayList<Double> prices = new ArrayList<>();
ArrayList<Boolean> flags = new ArrayList<>();Primitives in ArrayList
You can't use primitives directly. Use their wrapper classes:
// Wrong
ArrayList<int> numbers = new ArrayList<>();
// Correct - Use wrapper class
ArrayList<Integer> numbers = new ArrayList<>();Wrapper classes:
int→Integerdouble→Doubleboolean→Booleanchar→Character
Common ArrayList Methods
Adding Elements
ArrayList<String> items = new ArrayList<>();
items.add("Sword"); // Add to end
items.add("Shield");
items.add(0, "Helmet"); // Add at specific index
System.out.println(items); // [Helmet, Sword, Shield]Accessing Elements
ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");
String first = items.get(0); // "Sword"
String second = items.get(1); // "Shield"
int size = items.size(); // 2Removing Elements
ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");
items.add("Potion");
items.remove(1); // Remove by index (Shield)
items.remove("Potion"); // Remove by value
System.out.println(items); // [Sword]Checking Contents
ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");
boolean hasSword = items.contains("Sword"); // true
boolean hasAxe = items.contains("Axe"); // false
boolean isEmpty = items.isEmpty(); // false
int size = items.size(); // 2Modifying Elements
ArrayList<String> items = new ArrayList<>();
items.add("Wooden Sword");
items.set(0, "Iron Sword"); // Replace at index 0
System.out.println(items); // [Iron Sword]Clearing All Elements
ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");
items.clear(); // Remove everything
System.out.println(items); // []Looping Through ArrayList
Using For Loop
ArrayList<String> players = new ArrayList<>();
players.add("Alice");
players.add("Bob");
players.add("Charlie");
for (int i = 0; i < players.size(); i++) {
System.out.println(players.get(i));
}Using Enhanced For Loop
for (String player : players) {
System.out.println(player);
}Using forEach (Java 8+)
players.forEach(player -> System.out.println(player));Practical Examples
Player Inventory System
import java.util.ArrayList;
public class Inventory {
private ArrayList<String> items;
private int maxSize;
public Inventory(int maxSize) {
this.items = new ArrayList<>();
this.maxSize = maxSize;
}
public boolean addItem(String item) {
if (items.size() >= maxSize) {
System.out.println("Inventory full!");
return false;
}
items.add(item);
System.out.println("Added: " + item);
return true;
}
public boolean removeItem(String item) {
if (items.remove(item)) {
System.out.println("Removed: " + item);
return true;
}
System.out.println("Item not found!");
return false;
}
public void displayInventory() {
System.out.println("=== Inventory (" + items.size() + "/" + maxSize + ") ===");
for (int i = 0; i < items.size(); i++) {
System.out.println((i + 1) + ". " + items.get(i));
}
}
public int getItemCount() {
return items.size();
}
public boolean isFull() {
return items.size() >= maxSize;
}
}
// Usage
public class Main {
public static void main(String[] args) {
Inventory inv = new Inventory(5);
inv.addItem("Sword");
inv.addItem("Shield");
inv.addItem("Potion");
inv.displayInventory();
inv.removeItem("Shield");
inv.displayInventory();
}
}Quest System
import java.util.ArrayList;
public class QuestManager {
private ArrayList<String> activeQuests;
private ArrayList<String> completedQuests;
public QuestManager() {
this.activeQuests = new ArrayList<>();
this.completedQuests = new ArrayList<>();
}
public void startQuest(String questName) {
if (!activeQuests.contains(questName)) {
activeQuests.add(questName);
System.out.println("Quest started: " + questName);
} else {
System.out.println("Quest already active!");
}
}
public void completeQuest(String questName) {
if (activeQuests.remove(questName)) {
completedQuests.add(questName);
System.out.println("Quest completed: " + questName);
} else {
System.out.println("Quest not found in active quests!");
}
}
public void displayQuests() {
System.out.println("\n=== Active Quests ===");
if (activeQuests.isEmpty()) {
System.out.println("No active quests");
} else {
for (String quest : activeQuests) {
System.out.println("- " + quest);
}
}
System.out.println("\n=== Completed Quests ===");
if (completedQuests.isEmpty()) {
System.out.println("No completed quests");
} else {
for (String quest : completedQuests) {
System.out.println("" + quest);
}
}
}
public int getTotalCompleted() {
return completedQuests.size();
}
}Leaderboard System
import java.util.ArrayList;
import java.util.Collections;
public class Leaderboard {
private ArrayList<Integer> scores;
private ArrayList<String> players;
public Leaderboard() {
this.scores = new ArrayList<>();
this.players = new ArrayList<>();
}
public void addScore(String player, int score) {
players.add(player);
scores.add(score);
System.out.println(player + " scored " + score + " points!");
}
public void displayTop(int count) {
System.out.println("\n=== Top " + count + " Players ===");
// Create copies to sort
ArrayList<Integer> sortedScores = new ArrayList<>(scores);
ArrayList<String> sortedPlayers = new ArrayList<>(players);
// Bubble sort (simple for learning)
for (int i = 0; i < sortedScores.size() - 1; i++) {
for (int j = 0; j < sortedScores.size() - i - 1; j++) {
if (sortedScores.get(j) < sortedScores.get(j + 1)) {
// Swap scores
int tempScore = sortedScores.get(j);
sortedScores.set(j, sortedScores.get(j + 1));
sortedScores.set(j + 1, tempScore);
// Swap players
String tempPlayer = sortedPlayers.get(j);
sortedPlayers.set(j, sortedPlayers.get(j + 1));
sortedPlayers.set(j + 1, tempPlayer);
}
}
}
// Display top scores
int limit = Math.min(count, sortedScores.size());
for (int i = 0; i < limit; i++) {
System.out.println((i + 1) + ". " + sortedPlayers.get(i) +
" - " + sortedScores.get(i) + " points");
}
}
}Online Players Tracker
import java.util.ArrayList;
public class OnlinePlayersTracker {
private ArrayList<String> onlinePlayers;
public OnlinePlayersTracker() {
this.onlinePlayers = new ArrayList<>();
}
public void playerJoin(String playerName) {
if (!onlinePlayers.contains(playerName)) {
onlinePlayers.add(playerName);
broadcast(playerName + " joined the game");
updatePlayerCount();
}
}
public void playerLeave(String playerName) {
if (onlinePlayers.remove(playerName)) {
broadcast(playerName + " left the game");
updatePlayerCount();
}
}
public boolean isOnline(String playerName) {
return onlinePlayers.contains(playerName);
}
public int getPlayerCount() {
return onlinePlayers.size();
}
public void listPlayers() {
System.out.println("\n=== Online Players (" + getPlayerCount() + ") ===");
for (String player : onlinePlayers) {
System.out.println("• " + player);
}
}
private void broadcast(String message) {
System.out.println("[Server] " + message);
}
private void updatePlayerCount() {
System.out.println("Players online: " + getPlayerCount());
}
}ArrayList of Custom Objects
You can store your own classes in ArrayLists:
public class Player {
private String name;
private int level;
public Player(String name, int level) {
this.name = name;
this.level = level;
}
public String getName() {
return name;
}
public int getLevel() {
return level;
}
@Override
public String toString() {
return name + " (Lv. " + level + ")";
}
}
public class Main {
public static void main(String[] args) {
ArrayList<Player> players = new ArrayList<>();
players.add(new Player("Alice", 10));
players.add(new Player("Bob", 15));
players.add(new Player("Charlie", 8));
// Display all players
for (Player player : players) {
System.out.println(player);
}
// Find player by name
for (Player player : players) {
if (player.getName().equals("Bob")) {
System.out.println("Found: " + player);
}
}
}
}Useful ArrayList Operations
Convert to Array
ArrayList<String> list = new ArrayList<>();
list.add("A");
list.add("B");
String[] array = list.toArray(new String[0]);Convert Array to ArrayList
String[] array = {"A", "B", "C"};
ArrayList<String> list = new ArrayList<>(Arrays.asList(array));Copy an ArrayList
ArrayList<String> original = new ArrayList<>();
original.add("A");
original.add("B");
// Shallow copy
ArrayList<String> copy = new ArrayList<>(original);Find Index of Element
ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");
int index = items.indexOf("Shield"); // 1
int notFound = items.indexOf("Axe"); // -1Practice Exercises
-
Shopping Cart: Create a shopping cart system:
- Add items
- Remove items
- Calculate total items
- Clear cart
-
Friend List: Create a friend management system:
- Add friend
- Remove friend
- Check if someone is a friend
- Display all friends
-
Todo List: Build a todo list:
- Add task
- Mark task as complete (move to completed list)
- Display active tasks
- Display completed tasks
-
High Scores: Create a high score system:
- Add scores
- Display top 5 scores in order
- Remove lowest score if more than 10 scores exist
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