Hytale Modding
Java Basics

10 - ArrayList and Collections

Learn to use flexible, resizable collections in Java.

Arrays have a fixed size, but what if you need to add or remove elements? That's where ArrayList comes in - a resizable collection that grows and shrinks automatically.

ArrayList Basics

import java.util.ArrayList;

public class Main {
    public static void main(String[] args) {
        // Create an ArrayList of Strings
        ArrayList<String> players = new ArrayList<>();
        
        // Add elements
        players.add("Alice");
        players.add("Bob");
        players.add("Charlie");
        
        System.out.println(players);  // [Alice, Bob, Charlie]
    }
}
ArrayList vs Array
ArrayArrayList
Fixed sizeResizable (grows/shrinks)
Can hold primitives (int, double, etc.)Can only hold objects (Integer, Double, String, etc.)
Faster accessMore features (add, remove, etc.)
int[] numbers = new int[10];ArrayList<Integer> numbers = new ArrayList<>();

Creating ArrayLists

import java.util.ArrayList;

// Empty ArrayList
ArrayList<String> items = new ArrayList<>();

// With initial values (Java 9+)
ArrayList<String> colors = new ArrayList<>(List.of("Red", "Green", "Blue"));

// Different types
ArrayList<Integer> numbers = new ArrayList<>();
ArrayList<Double> prices = new ArrayList<>();
ArrayList<Boolean> flags = new ArrayList<>();
Primitives in ArrayList

You can't use primitives directly. Use their wrapper classes:

// Wrong
ArrayList<int> numbers = new ArrayList<>();

// Correct - Use wrapper class
ArrayList<Integer> numbers = new ArrayList<>();

Wrapper classes:

  • intInteger
  • doubleDouble
  • booleanBoolean
  • charCharacter

Common ArrayList Methods

Adding Elements

ArrayList<String> items = new ArrayList<>();

items.add("Sword");           // Add to end
items.add("Shield");
items.add(0, "Helmet");       // Add at specific index

System.out.println(items);    // [Helmet, Sword, Shield]

Accessing Elements

ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");

String first = items.get(0);    // "Sword"
String second = items.get(1);   // "Shield"

int size = items.size();        // 2

Removing Elements

ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");
items.add("Potion");

items.remove(1);               // Remove by index (Shield)
items.remove("Potion");        // Remove by value

System.out.println(items);     // [Sword]

Checking Contents

ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");

boolean hasSword = items.contains("Sword");     // true
boolean hasAxe = items.contains("Axe");         // false

boolean isEmpty = items.isEmpty();              // false
int size = items.size();                        // 2

Modifying Elements

ArrayList<String> items = new ArrayList<>();
items.add("Wooden Sword");

items.set(0, "Iron Sword");    // Replace at index 0

System.out.println(items);     // [Iron Sword]

Clearing All Elements

ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");

items.clear();                 // Remove everything
System.out.println(items);     // []

Looping Through ArrayList

Using For Loop

ArrayList<String> players = new ArrayList<>();
players.add("Alice");
players.add("Bob");
players.add("Charlie");

for (int i = 0; i < players.size(); i++) {
    System.out.println(players.get(i));
}

Using Enhanced For Loop

for (String player : players) {
    System.out.println(player);
}

Using forEach (Java 8+)

players.forEach(player -> System.out.println(player));

Practical Examples

Player Inventory System

import java.util.ArrayList;

public class Inventory {
    private ArrayList<String> items;
    private int maxSize;
    
    public Inventory(int maxSize) {
        this.items = new ArrayList<>();
        this.maxSize = maxSize;
    }
    
    public boolean addItem(String item) {
        if (items.size() >= maxSize) {
            System.out.println("Inventory full!");
            return false;
        }
        
        items.add(item);
        System.out.println("Added: " + item);
        return true;
    }
    
    public boolean removeItem(String item) {
        if (items.remove(item)) {
            System.out.println("Removed: " + item);
            return true;
        }
        
        System.out.println("Item not found!");
        return false;
    }
    
    public void displayInventory() {
        System.out.println("=== Inventory (" + items.size() + "/" + maxSize + ") ===");
        for (int i = 0; i < items.size(); i++) {
            System.out.println((i + 1) + ". " + items.get(i));
        }
    }
    
    public int getItemCount() {
        return items.size();
    }
    
    public boolean isFull() {
        return items.size() >= maxSize;
    }
}

// Usage
public class Main {
    public static void main(String[] args) {
        Inventory inv = new Inventory(5);
        
        inv.addItem("Sword");
        inv.addItem("Shield");
        inv.addItem("Potion");
        inv.displayInventory();
        
        inv.removeItem("Shield");
        inv.displayInventory();
    }
}

Quest System

import java.util.ArrayList;

public class QuestManager {
    private ArrayList<String> activeQuests;
    private ArrayList<String> completedQuests;
    
    public QuestManager() {
        this.activeQuests = new ArrayList<>();
        this.completedQuests = new ArrayList<>();
    }
    
    public void startQuest(String questName) {
        if (!activeQuests.contains(questName)) {
            activeQuests.add(questName);
            System.out.println("Quest started: " + questName);
        } else {
            System.out.println("Quest already active!");
        }
    }
    
    public void completeQuest(String questName) {
        if (activeQuests.remove(questName)) {
            completedQuests.add(questName);
            System.out.println("Quest completed: " + questName);
        } else {
            System.out.println("Quest not found in active quests!");
        }
    }
    
    public void displayQuests() {
        System.out.println("\n=== Active Quests ===");
        if (activeQuests.isEmpty()) {
            System.out.println("No active quests");
        } else {
            for (String quest : activeQuests) {
                System.out.println("- " + quest);
            }
        }
        
        System.out.println("\n=== Completed Quests ===");
        if (completedQuests.isEmpty()) {
            System.out.println("No completed quests");
        } else {
            for (String quest : completedQuests) {
                System.out.println("" + quest);
            }
        }
    }
    
    public int getTotalCompleted() {
        return completedQuests.size();
    }
}

Leaderboard System

import java.util.ArrayList;
import java.util.Collections;

public class Leaderboard {
    private ArrayList<Integer> scores;
    private ArrayList<String> players;
    
    public Leaderboard() {
        this.scores = new ArrayList<>();
        this.players = new ArrayList<>();
    }
    
    public void addScore(String player, int score) {
        players.add(player);
        scores.add(score);
        System.out.println(player + " scored " + score + " points!");
    }
    
    public void displayTop(int count) {
        System.out.println("\n=== Top " + count + " Players ===");
        
        // Create copies to sort
        ArrayList<Integer> sortedScores = new ArrayList<>(scores);
        ArrayList<String> sortedPlayers = new ArrayList<>(players);
        
        // Bubble sort (simple for learning)
        for (int i = 0; i < sortedScores.size() - 1; i++) {
            for (int j = 0; j < sortedScores.size() - i - 1; j++) {
                if (sortedScores.get(j) < sortedScores.get(j + 1)) {
                    // Swap scores
                    int tempScore = sortedScores.get(j);
                    sortedScores.set(j, sortedScores.get(j + 1));
                    sortedScores.set(j + 1, tempScore);
                    
                    // Swap players
                    String tempPlayer = sortedPlayers.get(j);
                    sortedPlayers.set(j, sortedPlayers.get(j + 1));
                    sortedPlayers.set(j + 1, tempPlayer);
                }
            }
        }
        
        // Display top scores
        int limit = Math.min(count, sortedScores.size());
        for (int i = 0; i < limit; i++) {
            System.out.println((i + 1) + ". " + sortedPlayers.get(i) + 
                             " - " + sortedScores.get(i) + " points");
        }
    }
}

Online Players Tracker

import java.util.ArrayList;

public class OnlinePlayersTracker {
    private ArrayList<String> onlinePlayers;
    
    public OnlinePlayersTracker() {
        this.onlinePlayers = new ArrayList<>();
    }
    
    public void playerJoin(String playerName) {
        if (!onlinePlayers.contains(playerName)) {
            onlinePlayers.add(playerName);
            broadcast(playerName + " joined the game");
            updatePlayerCount();
        }
    }
    
    public void playerLeave(String playerName) {
        if (onlinePlayers.remove(playerName)) {
            broadcast(playerName + " left the game");
            updatePlayerCount();
        }
    }
    
    public boolean isOnline(String playerName) {
        return onlinePlayers.contains(playerName);
    }
    
    public int getPlayerCount() {
        return onlinePlayers.size();
    }
    
    public void listPlayers() {
        System.out.println("\n=== Online Players (" + getPlayerCount() + ") ===");
        for (String player : onlinePlayers) {
            System.out.println("• " + player);
        }
    }
    
    private void broadcast(String message) {
        System.out.println("[Server] " + message);
    }
    
    private void updatePlayerCount() {
        System.out.println("Players online: " + getPlayerCount());
    }
}

ArrayList of Custom Objects

You can store your own classes in ArrayLists:

public class Player {
    private String name;
    private int level;
    
    public Player(String name, int level) {
        this.name = name;
        this.level = level;
    }
    
    public String getName() {
        return name;
    }
    
    public int getLevel() {
        return level;
    }
    
    @Override
    public String toString() {
        return name + " (Lv. " + level + ")";
    }
}

public class Main {
    public static void main(String[] args) {
        ArrayList<Player> players = new ArrayList<>();
        
        players.add(new Player("Alice", 10));
        players.add(new Player("Bob", 15));
        players.add(new Player("Charlie", 8));
        
        // Display all players
        for (Player player : players) {
            System.out.println(player);
        }
        
        // Find player by name
        for (Player player : players) {
            if (player.getName().equals("Bob")) {
                System.out.println("Found: " + player);
            }
        }
    }
}

Useful ArrayList Operations

Convert to Array

ArrayList<String> list = new ArrayList<>();
list.add("A");
list.add("B");

String[] array = list.toArray(new String[0]);

Convert Array to ArrayList

String[] array = {"A", "B", "C"};
ArrayList<String> list = new ArrayList<>(Arrays.asList(array));

Copy an ArrayList

ArrayList<String> original = new ArrayList<>();
original.add("A");
original.add("B");

// Shallow copy
ArrayList<String> copy = new ArrayList<>(original);

Find Index of Element

ArrayList<String> items = new ArrayList<>();
items.add("Sword");
items.add("Shield");

int index = items.indexOf("Shield");  // 1
int notFound = items.indexOf("Axe");  // -1

Practice Exercises

  1. Shopping Cart: Create a shopping cart system:

    • Add items
    • Remove items
    • Calculate total items
    • Clear cart
  2. Friend List: Create a friend management system:

    • Add friend
    • Remove friend
    • Check if someone is a friend
    • Display all friends
  3. Todo List: Build a todo list:

    • Add task
    • Mark task as complete (move to completed list)
    • Display active tasks
    • Display completed tasks
  4. High Scores: Create a high score system:

    • Add scores
    • Display top 5 scores in order
    • Remove lowest score if more than 10 scores exist

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